3D Scanning vs Photogtrammetry
In continuation of my previous introductory article on photogrammetry, i wwould like to shed more light on the concept of 3D scanning and the major difference between it and photogrammetry.
3D scanning involves the use of specialized hardware to capture 3D data. This hardware can be based on various technologies such as lasers, structured light, or ultrasound. The scanner emits a signal that bounces back off the object being scanned, and the scanner then uses this data to create a 3D model. The resulting 3D model is often very accurate and can be used for a variety of applications, such as industrial design, reverse engineering, or quality control.
3D scanning and photogrammetry are two different methods used to create digital 3D models of real-world objects or scenes. While both technologies are used to capture three-dimensional data, they use different techniques and equipment to do so.
On the other hand, photogrammetry uses multiple photographs of an object or scene taken from different angles to create a 3D model. This technique is often used in fields such as architecture, archaeology, and surveying. The software analyzes the photographs and uses the information from the overlapping images to triangulate the location of each point in 3D space. The resulting 3D model is typically less accurate than a 3D scan, but it can be created quickly and with relatively inexpensive equipment.
The choice between 3D scanning and photogrammetry largely depends on the specific requirements of the project. 3D scanning is typically used when high accuracy is required, and the object being scanned is complex, has intricate details, or needs to be reverse engineered. Photogrammetry is often preferred when a larger area needs to be captured, and time and budget are constraints.
In conclusion, both 3D scanning and photogrammetry are valuable tools for creating 3D models, and the choice between them depends on the specific needs of the project. While 3D scanning provides higher accuracy, photogrammetry can be a faster and less expensive option for capturing 3D data.
Read more: https://www.artec3d.com/learning-center/what-is-photogrammetry
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